Work Experience
Mobile App Developer
FlowTrac: Sep 2017 - Oct 2018
Southlake, TX
Lead mobile programmer for inventory tracking software company. Experience in both Android and iOS programming, using the Titanium SDK. Led meetings and communication for multiple projects. Developed on a priority basis, often needing to switch between several projects during any
given day.
Game Designer
Live Lab: Nov 2016 - Jun 2017
Texas A&M, College Station, TX
The LIVE Lab is a student employed game studio located on Texas A&M's campus in College Station. Together, we designed educational games aimed at college students like us. I worked heavily on the Variant franchise, which is all about teaching calculus through the lens of gaming. I quickly moved from intern to designer to project lead for Variant.
Through this position I was working on the intellectual property of Triseum, a Bryan, TX based game studio. They mentored our lab, giving us as much freedom as we could ever want and access to designers and developers who had been in our industry for years
Customer Service Representative
Grand Station Entertainment: May 2015 - Aug 2015
College Station, TX
My first summer job, where I maintained the safety and cleanliness of the bowling alley. Most of my time there I was assisting with customer requests or predicting where I would be needed next.
Projects and Skills
My team and I, after returning from Kansas State
Kansas State Game Jam Winner
We were one of three teams sent to Kansas State from Texas A&M to compete in their annual game jam. We had 48 hours to complete a game in the theme of inundation, with a focus on flooding. This contest was in February of 2017 and our team ended up taking first place with our game Polynesian Steven.
Musical Migration
This project was completed as part of a study abroad opportunity I had in Bonn, Germany. The class was split into teams of 4 to 5 and tasked with making an animation from scratch based on the theme of "migration." We completed our video using Adobe After Effects; I was responsible for many character animations and we all collaborated on pipeline organization and asset hand-offs.
Benedict Dumpty’s Storybook Scramble
Over the course of a summer, myself and three other A&M students created a children’s game concept. This was to be a platforming game where children would go through settings and adventures based on common fairy tales. We made a three level vertical slice; I was in charge of most enemy programming and general game play elements.
General Skills and Experience
Software:
MS Suite - 8 years
Photoshop - 3 years
Unreal Engine - 2 years
After Effects - 1 year
Unity - 1 year
Premiere - 6 months
Vegas Pro - 3 months
Coding:
Javascript - 2 years
C++/C# - 2 years
Titanium SDK - 1 year
Python - 6 months
Personal:
Communicative, Fast Learner, Adaptive, Energetic, Efficient Under Pressure